Despite having a singular start and end, Guardians of the Galaxy will require you to make multiple decisions throughout the course of the game.
Square Enix revealed its Guardians of the Galaxy game at E3 over the weekend. Despite coming from the same studio that brought you Marvel’s Avengers, this time with Eidos Montreal instead of Crystal Dynamics, it sounds like the two games will share very little DNA. Guardians is a single-player story-driven game with no microtransactions, DLC, or live services elements in sight.
The game’s senior creative director Jean-Francois Dugas sat down with GamesRadar and delved a little deeper into the newest Marvel game set to enter the fray. Some of the more interesting additional details unearthed revolve around Guardians of the Galaxy’s decision-making. The choices you make throughout the game will influence what happens and even how your fellow heroes perceive you.
First of all, don’t get the wrong end of the stick. Unlike Elden Ring, Guardians will not have multiple endings for you to discover. However, the journey you take on the way to that singular ending will likely differ from many others taking it. “It’s the same epic storyline for everyone, but the way that story’s being experienced will vary from player to player,” Dugas explains.
There’s actually a moment in the trailer that shows one of those decisions being made. Drax throws Rocket over a chasm due to the bridge being out and the controls are on the other side. Depending on the decision you make, that might be a moment you don’t personally experience. As Star-Lord, it is your decision to make as to whether you ask Drax to throw Rocket or put him down and find another way around. A message appears informing you Rocket is unhappy after you let Drax throw him.
On the surface, a Guardians game sounds like the perfect opportunity for some multiplayer action. However, Square has explained although that was the original idea, it decided to have you assume the role of Star-Lord so it could focus on creating an in-depth single-player experience. Considering its ongoing work with Avengers, that decision makes a lot of sense.
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