Do you want to know which Hearthstone deck recipes you should play or avoid? In this list, we’re going to show you the best-and-worst performing Hearthstone deck recipes.

Hearthstone deck recipes allow new players to play card archetypes without having to do deep research on the Internet. This is really useful for those that do not know where to start, but it can also be a trap if someone invests too much on a weak deck recipe.

Those who don’t know much about Hearthstone can end up using their dust to craft cards that aren’t that useful, or end up building premade decks that aren’t fun or competitive enough. That’s why we made this list, to show players which premade decks should be considered, and which ones should be ignored.

10 BAD: Any Classic Recipe Other Than Mage’s

If you’re just starting the game then you might have considered playing the classic deck recipes. And while they might be somewhat cheap and easy to play, you shouldn’t spend dust to complete them.

But, why are they bad? Well, most of them don’t pack powerful cards, to begin with. They’re meant to show players the most basic mechanics and to demonstrate certain advantages that each class has. They should only be considered by players who don’t have enough cards or dust to play other archetypes and by veteran players who want to challenge themselves.

9 GOOD: Mage’s Classic Deck

 

We know what you’re thinking. “Why is a classic recipe even considered good?” The reason is, while it isn’t all that powerful, it is the only classic recipe good enough to be recommended to new players.

This deck is also very good dust-efficient, as most of the cards listed in this recipe are also used in other Mage archetypes. The only cards that aren’t used on other archetypes and can be ignored or replaced are Kobold Geomancer and Archmage. Even Archmage Antonidas can be ignored, as the rest of the deck has enough tools to win at early ranks.

8 BAD: Shaman’s Corrupt The Waters

If you have been playing Hearthstone for a couple of years, then you surely know the Shudderwock. When this card is played, it repeats all battlecries from cards the player has played in the match. It’s a very powerful effect and this deck revolves around it.

The problem with this deck is that you rely on Shudderwock to make the best of it, and you might end up with games where you don’t even have the chance to play him, or games where you just don’t get that much value out of him.

7 GOOD: Hunter’s Dragonbane’s Devastation

Dragonbane’s Devastation has many of the best cost-efficient cards that the hunter class has. It relies on secret synergy and face damage, and it can be considered a mix of midrange and aggro deck.

It’s also a more costly and secret-oriented version of one the most competitive decks of the Descent of Dragon expansion. So if you want to try a less zoo-oriented Dragonbane deck, this will be your best option.

6 BAD: Rogue’s Bazaar Burglary

If there’s one thing that the Rogue class is known for, it is its ability to generate random class cards. This deck is a joy to play when you get good random class cards, and its quest reward gives you a powerful weapon that prevents you from running out of steam.

While this deck is fun to play in casual matches, it’s not that good on a competitive level. You can end up with random class cards that neither have good synergy with your cards nor have much value.

5 GOOD: Druid’s Trees Are Friends

Few classes can play token archetypes as well as the Druid Class. This deck revolves around the treant archetype, and its goal is to flood the board with trees and then either buff or support them. It also has a few comeback cards, like Mulchmulcher and The Forest’s aid.

It is a good deck recipe for those who like aggro decks, as it is very close enough to the more refined and competitive versions of this same deck. Most of its cards are also played on other druid token decks, so it is also dust efficient if you like minion combat archetypes.

4 BAD: Paladin’s Perfect Justice

Don’t let the name fool you, this deck is far from perfect. Perfect Justice is a control-oriented Highlander deck whose Highlander effects aren’t all that good. It relies heavily on value drops and doesn’t shine until very late in the game.

This paladin deck is costly and gimmicky, and it should be avoided by both newcomers and veteran players. It is too pricey for new players and offers very little to more experienced gamers.

3 GOOD: Priest’s Day Of The Dead

Beware, this deck can bring PTSD to Wild format players. This Priest deck plays around bringing minions back from the dead, and it shines because you have the chance to summon them again for a fraction of their mana value.

It is not as good as the more competitive version of this same deck, but it is good enough to be viable if you don’t have the dust to craft its most expensive cards. Another thing to have in mind is that it also brings the Inner Fire Package to surprise your opponents with sudden damage potential.

2 BAD: Warrior’s Drop The Ancharrr!

Ahh, pirate warrior, one of Hearthstone’s classic aggro archetypes. Drop the Ancharrr! is for those who like to go for face damage, and it wrecks low-ranked players as they rarely know how to defend themselves against constant damage.

Sadly, this deck gets countered once the opponent starts playing for board control, as this archetype relies heavily on a quick win before it runs out of steam. It has little removal or control, so the moment a beefy taunt minion enters the board you have to redirect precious resources to remove it.

1 GOOD: Warlock’s Ultimate Impfestation

Cheap, fast and evil would be the words to describe this deck. It is a zoo deck that doesn’t need a lot of dust to get running, as it doesn’t need legendary cards and it only needs 6 epics.

You can also boost it with Galakrond cards, something that is done in this deck’s more competitive version. The Galak package isn’t necessary to play at earlier ranks, but it is something to be considered if you aim to reach Legend.

NEXT: Hearthstone: 10 Best Arena Neutral Cards (Non-legendary)