Getting everything right isn’t the point of Hitman 3. There isn’t such a thing as the perfect assassination, only pulling off the assassination that you want. However, there is a stark wrinkle in this philosophy and that comes when visiting Mendoza in The Farewell mission. Diana Burnwood is in the field and if things go wrong, it’s not just your life on the line, it’s hers as well.

There’s still room for flexibility, of course, this is Hitman we’re talking about, after all. It’s just good to know the ins and outs of this map in particular for the sake of preventing casualties. If you’re looking for a few secrets and tricks that will make the mission go over smoothly so that everybody gets out alive, you’re in the right place.

10 Concocting Poison

Who knows what the DLC has in store in terms of new and exotic ways to kill your targets, but Hitman 3 already has quite a few. One of the more quirky methods in Mendoza occurs when you find a rare and poisonous flower blossom.

Of course, your target isn’t going to eat a strange flower. Thankfully, there is a lab in the middle of the vineyard to turn this plant into a nice and simple vial of poison. Even if poison isn’t your style, there are some knives, a wrench, and a few guards with snazzy uniforms here as well.

9 Decorative Hiding Places

There’s a party going and yet somehow there’s a shortage of crates to hide bodies in. You can chalk it up as something that makes no sense about Hitman 3, or you can use the natural habitat as a worthy substitute.

The decorative purple-flowered shrubs are at regular intervals around the estate. With a quick coin toss against the metal walls, targets will enter these zones and you’ll have plenty of cover with which to pounce and trade costumes.

8 Clever Disguise

You’ll be wearing a variety of great and terrible outfits in Hitman 3, but thankfully this location has one that you’ll love regardless of your style preferences. If you don’t like changing uniforms every few seconds, listen up.

The chief winemaker is in the field and has company, but if you can distract him and take his disguise, you’re in for a treat. He’s not only allowed all over the estate, but he’s also welcomed and celebrated. It’s a nice change of pace to be the friendly face for once.

7 Getting Equipped

Nobody ever said the perfect assassination was easy. If you’re on PSVR, you’ll especially need a lot of help. And it makes it even more difficult when you have to track down screwdrivers, wrenches, keys, and crowbars in the middle of the mission.

Those who make their way to the Barrel Room and the attached Tech Room will find themselves in the middle of a gold mine. With only a rudimentary disguise, you’ll have access to all of these tools and more, exponentially expanding your options for how to execute the mission.

6 Privacy, Please

Whether you’re scoping out a great sniper position or looking for the best Easter Eggs in the game, you’re probably used to moving yourself to remain undetected. But Mendoza has multiple enforcers that aren’t moving or patrolling anytime soon.

Thankfully, there are a few glass windows that can be “frosted” with a control panel nearby. This will make it so that outsiders can’t see in and insiders can’t see out; perfect for Agent 47 to do what he does best without peeping pedestrians.

5 Magic Numbers

Some problems can’t be solved with violence, even with access to the best weapons in Hitman 3. If you want to get around and explore the entire estate, you’re going to need to know a few passwords that aren’t exactly written on a sticky note by the door.

The majority of the codes are 1945 around the villa. The enemies aren’t completely dense, so they did change the code in the basement to 2006. With these, there should be any doors that stand in your way.

4 Agent 47’s Suit

There’s something so iconic about 47’s signature suit. And yet, in almost every mission, you have to give it up for a different disguise. Maybe in a much-needed fix for the game, they’ll give 47 the chance to re-equip his original piece at any time instead of leaving it behind.

In Mendoza, however, you can actually find your signature suit with gloves. The Don has taken an interest in Agent 47’s skills and has created a replica to keep in his quarters. It’s well-guarded, but style always comes with a price.

3 Free Money

Remote explosives, poison vials, lockpicks, silenced pistols; what DOESN’T take up one of those two inventory slots? One of the default selections is the coins, which are critical in almost every mission, but thankfully, you can leave them at home if you’d like.

You see, everybody is welcome at the wine tasting, that’s the whole reason behind the event! And there are a few coins there that the staff has decided aren’t worth picking up. Well, they might have left them behind, but 47 sure could use a coin or two.

2 Making Cliffs

Your targets are both too smart to get close to a cliff without some real coaxing first. This makes sense since both targets are very aware that they are being hunted, so you’ll have to do some environmental manipulation if you want to push them off of a cliff.

Thankfully, the party has several locations where you can open a “window” that exposes light and air to the party guests down below. It’s an elegant and classy feature that turns into a perfect method for a timely “accident.”

1 Unauthorized Employment

If you ever need to blend in on the outskirts of Mendoza, it can be hard because guests aren’t permitted in the fields, there aren’t many hiding places, and there are several locked doors.

If that’s a destination that you must visit, try dropping by the staff locker room. There is a key conveniently located behind the backs of two employees and a fresh uniform on a bench. No need to fight anyone, it’s all right there for the taking!

NEXT: Hitman 3: 10 Hilarious Memes Celebrating The Game’s Release