Some Personas in Persona 5: Royal are better than others. Poor little Decarabia, with its weakness to physical attacks, is not going to be winning you any boss fights. But there’s one late-game persona that makes beating even the hardest of late game content much, much easier: Yoshitsune.
Yoshitsune is an endgame Persona that can be made into a god by following a strict string of fusions. By fusing the right Personas into each other, it’s possible to create a Yoshitsune that nullifies, drains, or repels all damage types except gun and almighty. Seeing as gun skills are somewhat rare in-game, and almighty skills generally aren’t spammed even in boss fights, this makes Yoshitsune one of the single strongest Personas in terms of resistance. But he doesn’t stop there.
How To Fuse Yoshitsune
While Yoshitsune was well-known for his cheese in the original Persona 5, Royal threw a bit of a wrench in his fusion line due to the addition of a few new personas and, more importantly, new arcana, which affected the entire fusion tree. Luckily, it seems there’s still a good way to create this veritable super-weapon: reddit user “kmxloco” shared an updated fusion path for Royal on this thread.
In order to fuse Yoshitsune, you’re going to need to max out the Chariot, Lovers, Hermit, and Hanged Man Confidants – or have already maxed them and fused their Ultimate Personas in a previous playthrough – to get access to the Personas that are integral to the build.
By chaining Personas with innate access to drain/repel skills into two of the higher level Personas required for Yoshitsune’s guillotine fusion, they can pass along everything he needs. Kmxloco also identified five repel/drain skills that could be obtained as skill cards during a Velvet Room fusion alarm and taught to Yoshitsune without having to go through the specific fusion tree.
How To Break Yoshitsune
Following kmxloco’s path will give you a Yoshitsune that drains Wind, Ice, Curse, and Psy, repels Elec (innate), Bless (innate), and Nuke, and nullifies Phys (innate). If you’d like to plug up their resistance rather than immunity to Fire damage, you can give Yoshitsune a fifth Drain passive by zapping a Chimera in the electric chair during a fusion alarm for a Drain Fire skill card.
Note that this only leaves you with two skill slots open for non-resistance skills, so you’ll only have room for Charge and Hassou Tobi if you want to take advantage of Yoshitsune’s offensive claim to fame.
Another way to free up some skill space would be to make use of accessories that nullify certain types of damage, or equipping an ally with the late-game Ring of Pride accessory so Joker doesn’t need to cast Charge on himself. Not plugging up the Fire damage leaves you with a slot for something else to improve his damage or survivability.
Apt Pupil can be slotted in to improve his critical chance, Sharp Student to decrease the odds a gun crit takes you down, or Arms Master to decrease the HP cost of Hassou Tobi. Ultimately, this third skill is up to personal preference, but most agree Drain Fire isn’t inherently better than any of the other options listed above.
Keep Hassou Tobi
Yoshitsune also has access to a unique move, Hassou Tobi. This is a physical damage dealing move that hits all enemies eight times for weak physical damage. Because it’s a physical attack, Hassou Tobi has a chance to crit. Yoshitsune’s innately high Strength stat means the numbers add up fast when you supplement the move with skills like Charge or Heat Riser.
Paired with the sustain from draining nearly half of all damage types, Yoshitsune combines nigh-impenetrable defenses with monstrous offensive capability.
With Royal’s new Persona traits, you can even triple the effects of Charge with the Will of the Sword trait for even better damage output. Now that you’ve fused yourself a god, enjoy cramming most of the late-game boss fights into the dumpster as Joker ignores 90 percent of all incoming attacks and retaliates on his turn with a charged-up, multi-hit super move.
NEXT: Persona 5 Royal: Beating The First Secret Boss