The roguelike dungeon crawler that has you swirling around in circles, fighting skeletons, and redecorating the very path you walk itself, stormed onto the indie scene and took hold, with new updates, more content, and even more classes underway. For now, Loop Hero sports three, and they’re fairly easy to get.
These are the Warrior, Rogue, and Necromancer. They all differ immensely from stats to gear to playstyle, so it’s best to figure out which one works well for you before going so deep into a run that you lose all your hard-earned resources.
But, before we delve into how to get them, there’s the important step of how to swap. It’s simple: when you start an expedition, you’ll have some icons at the bottom - a skull, a sword, and two daggers. The skull is the Necromancer, two daggers the Rogue, and the sword the Warrior. Simply click them to swap.
You start out as the Warrior in Loop Hero, a class that can wield a shield, a ring, a weapon, and some armor. To boot, it gains +1.5% damage every second that passes in a fight. The Warrior is, for all intents and purposes, the tank class.
However, you can have an extra piece of equipment if you build up the Arsenal, that of a helmet. The Arsenal is a field tile for your camp, so it’s worth pushing for it to get that extra gear slot.
Before you even begin thinking about getting the new classes, you need to build a Field Kitchen which requires three preserved wood, one food supply, and two preserved stone. It’s a necessity for getting the tiles needed to unlock these other types, so you’d best invest in one if you haven’t already.
With that out of the way, you can build a Refuge, another tile. This unlocks the Rogue, but it’s expensive, costing twelve preserved wood, seven food supply, four stable metal, and two preserved stone. The Rogue, however, can hold two weapons, adorn armor and boots, and wear an amulet if the Arsenal is in play. They also start with a base of 5% Vampirism.
Finally, there’s the Necromancer. You need the Field Kitchen just like with the Rogue, but you also need the Gymnasium which costs two stable wood, one metamorphosis, six stable metal, and three preserved stone. After that, you can build up a cemetery, which costs 14 preserved stone, two stable metal, and four stable wood.
That’s not the last of it - following that, you have to build the Crypt which costs sixteen preserved stone, one orb of expansion, nine stable metal, and four stable wood. The Crypt is the last piece of the puzzle, netting you the Necromancer class. With that, you have all three, but more are set to arrive in future updates.
As for how the Necromancer plays - they aren’t at all like the Rogue or Warrior who fight first-hand. With this class, you summon skeletons to do it for you while you don a magic shield to protect yourself from incoming attacks, but like with health, it can be depleted. The Necromancer can hold two rings, a book, and an amulet, but with the Arsenal, they can also hold a shield.
There’s a lot of debate on which is best, but ultimately, it’s up to you and your own playstyle. If you’d rather try and summon a skeletal army to duke it out with the denizens of the deep black mist that clouds the non-existence of the world, then the Necromancer is the class to go with. If you’d rather be a fast, hack-and-slashing hero on the offensive, the Rogue is the one to pick, or if you’d rather tank hits and dole out heavy damage, go for the Warrior. Whatever the case, having all three can keep Loop Hero fresh for each run.