Virtual reality has had a relatively rough go of it over the past console generation. Though there are a dedicated bunch of VR gamers out there, the concept has yet to broach mainstream appeal, and, with must-have titles like Beat Saber and Half-Life: Alyx—which aren’t even available on PlayStation hardware—being few and far between, the future of the medium seemed to be up in the air until Sony confirmed in mid-June that their PS5 console would maintain support for PSVR. Yet, will Sony change up the way they’ve treated their headset, or will they remain passive as we enter the next generation of PlayStation?

Initially launched in October of 2016, Sony’s support for their VR peripheral felt lukewarm right out of the gate. Highlighting a $40 collection of lackluster minigames, rehashing old PS Move controllers that felt outrageously last-gen, and asking quite a bit from base-model PS4 hardware that could barely handle it, the PSVR headset felt like a tenuous proposition to many. Plus, with an initial asking price of $400, it was simply out of the reach of many casual gamers who may have otherwise been curious to give this new form of gaming a try.

To make matters worse, Sony provided very little first-party support for the product, with quality titles like Blood & Truth and No Heroes Allowed! VR feeling way too few-and-far-between. Though developers like Capcom and Bethesda helped to pick up some of the slack with titles like Resident Evil 7 and Doom VFR, indie studios quickly filled the PlayStation store with budget VR titles that dragged the reputation of the medium through the mud and served as a reason to say away from Sony’s VR gamble.

Additionally, while the PS4 Pro certainly helped to alleviate some performance issues, the headset itself aged rapidly and was quickly outclassed by more advanced peripherals like the Oculus Quest and Valve Index. Though Sony issued updated models later on, the PSVR headset felt woefully inadequate when compared to its PC counterparts.

Yet, despite all of these issues, the PSVR managed to cross the five million units sold benchmark in June of 2020 after three and a half years on the market. Of course, that may sound impressive on its own, but, given the install base of an estimated 110 million PS4 owners, it’s absolutely paltry, even for a niche device.

Should Sony continue with their laissez-faire attitude in the future, we don’t expect things to suddenly pick up for them on the VR front. They didn’t make a big deal out of the PlayStation 5’s potential VR capabilities during the system’s big reveal, and, in fact, failed to show any upcoming virtual reality titles save for one indie crowdfunding project. Though they’ve announced that the PS5 will, in fact, include support for their headset, Sony desperately needs to adopt a new mindset should they intend to keep this thing relevant.

We know that a new model of PSVR is likely to be announced ahead of the system’s late-2020 launch, with rumors speculating that the PSVR 2 will be a major upgrade over the previous version. However, without any major releases on the horizon and with a complete lack of fanfare from the company thus far, it feels like Sony just isn’t all that interested in keeping the spirit of VR alive for the next console generation.

While this may change when the new PSVR model is announced, it’s hard to imagine a sterling line of first-party virtual reality titles being announced alongside it to bolster the medium and attract new players. Sad as it may seem, Sony seems content to keep their priorities elsewhere, and that isn’t likely to change in the near future.

NEXT: 7 Games That Make PSVR Worth It (& 3 To Buy In 2019)