With both Infinity Ward and Treyarch Corporation taking their turns at producing Activision’s super successful Call of Duty franchise in unison (Modern Warfare is Infinity Ward, World at War is Treyarch) many would have often thought the two forces collaborate with one another.
But they don’t.
Infinity Ward Creative Strategist Robert Bowling revealed that the two design studios indeed act like completely non-related studios, focusing on their own productions and work schedules, placing zero focus on collaborating efforts inter-studio:
With Modern Warfare the dominant seller out of the two, it’s interesting that Treyarch hasn’t tried to form some kind of allegiance with Infinity Ward. To each their own, I suppose, is quite the literal phrase to use here. On the other side of the coin, Infinity Ward is lacking in their co-operative gaming experience compared to Treyarch’s 4-player co-op campaign (Modern Warfare 2 has no co-op campaign) and 4-player Nazi Zombies mode.
“The teams are completely separate. And our design schedules and our design philosophies are completely different tracks. It’s not like they might be leapfrogging in terms of franchise but the design state of mind from the teams at Infinity Ward and Treyarch are completely different. We don’t work together, we don’t collaborate. The teams are very focused on what we’re doing and we really don’t let what happens in another game impact that.”
Which company do you prefer: Infinity Ward or Treyarch? Do you think they should collaborate, or is it best for them to maintain running a separate ship?
Source: Examiner